Arkeon is a monster of a Dawn Warrior. He carries a sword-axe like the rest of his kin. But this fellow have a Mutagenic ability of 3, which means he gets 4-9 point to distribute to his stats (max 5 to one stat) if he is distributed a mutagen dice. as I said he is a monster, so if he gets a mutagen dice, he also goes berserk, which means he can make an unlimited pursuit moves and with a potential strength of 12 he can really grind through a lot of enemies. Everything has a price though, so if…
By Zroll Or Scorpions of Dirz as they are also known where founded by a scientist named Dirz, who tried to create the perfect being. When discovered he was hunted down by the Akkylannain inquisition. The story could have ended here if the inquisition had reased their goal, but sadly they didden. Dirz and his alchemists wandered a long time to find their place in the world and found it in the middle of an inhospitable desert. Here they created their empire from where they have spawned an endless army of mutants and clones. As with all armies in confrontation…
Or Scorpions of Dirz are an army of mutants, clones and nightmarish monsters. My army the models from the hybrid game and its expansion plus some extras giving me an all-around force consisting of Arkeon Sanath, Sethin, Ysis, Kayl Kartan, Some Hybrids and Sentinels and a monster section made out of an Aberration, a Nemesis clone and some Pests of Flesh.
The Griffins of Akkylannie is properly the most shooty army in confrontation. Every model in the army carries a rifle, pistol or at least a drawing of a gun to battle. My army consists of Ambrosius and the Templars from the Hybrid game, a knight and a minelayer both from the Hybrid Nemesis expansion plus Pretty Mira, Severian, a group of fusiliers and some spearmen.
The minelayer doesn’t have the best of stats, but at least he carries a strength 6 pistol. His main advantage is off cause the ability to place mines before the battle. He can place 4 mines which must be placed within 3 cm of each other and only in their own deployment zone. During the battle, the mines can be set off by the minelayer, if he is with in 15 cm of them.
Griffin Spearmen are so cheap, and with a high resilience of 8, they make a perfect wall to stop the enemy’s rampage for my fusiliers. Griffin Icon-Bearer is a bit more pricy than a normal spearman and with a low resilience of 5. But still as a standard bearer he boosts my people’s courage and he is still pretty cheap. Griffin Musician. Same as the icon-bearer but with a drum to boost discipline instead of courage.
38 points for strength 7, Fanaticism, Bravery, War fury and a buff to himself and others from the Lodge of Hod when he uses War fury, makes him a really good close combat fellow, when he places all dice in attack. With a resilience of 7 he isn’t quite glass cannon either.
A good all-around character with a big sword and a pistol. She will hold up in close combat for long enough with strength and resilience of 7 and strength 9 when using her sword Hauteclaire. With a good initiative of 5 she can usually disengage from a single enemy and bring her pistol to bear instead.