November 27, 2012 zroll 1Comment

The sentinels are an elite type of Dawn Warriors. They carry a dreaded sword-axe, which makes them a force to be reckoned with. Though their stats are rather similar to the normal Dawn Warriors, it’s their abilities which makes the difference: their mutagenic ability is 1 rather than 0 which do gives them a nice edge and they have survival instinct which means they can avoid damage on a D6 roll of 6.

November 27, 2012 zroll

Mr. Kartan is a cheap mage character like so many others, but can be a rather evil surprise in close combat. He have mutagenic/1 which helps a bit, but the surprise is found in his two giant blades which adds another two attacks of strength 7.

November 27, 2012 zroll

Ysis an average character, with no real defense or leader abilities. She is an assassin, with a nasty Toxic ability, but she really shines when given her special crossbow, which enhances her chances to hit and damage greatly.

November 27, 2012 zroll

Sethin is a cheap little Dawn Warrior character, with a deadly sword-axe and some ok survival skills. She only have a mutagenic of 0, which means 1-6 stat point to a max of 2 if she gets a mutagen dice. But she is a cheap character with good stats.

November 27, 2012 zroll

Arkeon is a monster of a Dawn Warrior. He carries a sword-axe like the rest of his kin. But this fellow have a Mutagenic ability of 3, which means he gets 4-9 point to distribute to his stats (max 5 to one stat) if he is distributed a mutagen dice. as I said he is a monster, so if he gets a mutagen dice, he also goes berserk, which means he can make an unlimited pursuit moves and with a potential strength of 12 he can really grind through a lot of enemies. Everything has a price though, so if…

November 27, 2012 zroll 1Comment

By Zroll Or Scorpions of Dirz as they are also known where founded by a scientist named Dirz, who tried to create the perfect being. When discovered he was hunted down by the Akkylannain inquisition. The story could have ended here if the inquisition had reased their goal, but sadly they didden. Dirz and his alchemists wandered a long time to find their place in the world and found it in the middle of an inhospitable desert. Here they created their empire from where they have spawned an endless army of mutants and clones. As with all armies in confrontation…

November 27, 2012 zroll

Or Scorpions of Dirz are an army of mutants, clones and nightmarish monsters. My army the models from the hybrid game and its expansion plus some extras giving me an all-around force consisting of Arkeon Sanath, Sethin, Ysis, Kayl Kartan, Some Hybrids and Sentinels and a monster section made out of an Aberration, a Nemesis clone and some Pests of Flesh.  

October 18, 2012 zroll

The Griffins of Akkylannie is properly the most shooty army in confrontation. Every model in the army carries a rifle, pistol or at least a drawing of a gun to battle. My army consists of Ambrosius and the Templars from the Hybrid game, a knight and a minelayer both from the Hybrid Nemesis expansion plus Pretty Mira, Severian, a group of fusiliers and some spearmen.

October 18, 2012 zroll

My army is build around these fellows. With really long ranged strength 6 rifles, they will hurt a lot before the enemy reaches my lines, but their stats are so low that they will die in a splint second, if anyone touches them.

October 18, 2012 zroll

The minelayer doesn’t have the best of stats, but at least he carries a strength 6 pistol. His main advantage is off cause the ability to place mines before the battle. He can place 4 mines which must be placed within 3 cm of each other and only in their own deployment zone. During the battle, the mines can be set off by the minelayer, if he is with in 15 cm of them.