Camelons
| Troop type | MP | CC | RC | POW | BOD | BRN | GUT | LIF | AR | SIZE | PV | |
| Ranger | 12 | 4 | 6 | 3 | 3 | 5 | 6 | 1 | 2 | M | 24 | |
| Scout | 12 | 5 | 6 | 3 | 3 | 6 | 7 | 1 | 2 | M | 27 | |
| Night Walker | 12 | 5 | 6 | 3 | 4 | 7 | 7 | 2 | 2 | M | 47 | |
| Shadow Walker | 12 | 6 | 7 | 3 | 5 | 8 | 8 | 3 | 2 | M | 52 | |
| Troop type | MP | TC | CC | RC | POW | BOD | LIF | AR | SHD | TYPE | PV | |
| Sleepless | 15 | 1 | 5 | 6 | 6 | 6 | 3 | 4 | 2 | Walker | 77 | |
| Weapons type | Range | To hit | POW | AM | MPC | Special | PV | |||||
| Short | Med | Long | Short | Med | Long | |||||||
| Handblazzer | 6" | 12" | - | +2 | -1 | - | 4 | -1 | 4 | 1" blast | 8 | |
| Blazzer | 10" | 20" | 30" | +1 | - | -1 | 4 | -2 | 5 | 1" blast | 13 | |
| Blazzer Cannon | 15" | 30" | 45" | +1 | - | -1 | 6 | -2 | 7 | 2" blast | 32 | |
| Sniper Rifle | 10" | 20" | 30" | - | +1 | - | 5 | - | 5 | 2 uses/turn | 14 | |
| Heavy Sniper Rifle | 15" | 30" | 45" | - | +1 | - | 6 | - | 6 | Full Auto | 14 | |
| Sonic Assault Gun | Splash | 7 | - | 8 | Knock Down | 32 | ||||||
| Sonic in CC | Close Combat | +3 | - | +1 | - | - | ||||||
| Energy Cannon | 10" | 20" | 30" | +1 | - | -1 | 7 | -1 | 7 | Full Auto | 37 | |
| Forced steel sword | Closed Combat | +2 | -1 | +3 | - | 6 | ||||||
| Cameleoline cloak | Enemies gets -1 RC when shooting after a model wearing camelelioline cloak | |||||||||||
Shadowwalker - Leader - one per army
Shadowwalker |
Armament: Hand blazzer, Forced steel sword, Cameleoline cloak Option: Sniper rifle (14 p.) or heavy sniper rifle (24 p.) 67 points per model |
Nightstalker - Individual - one for each elite squad
Nightstalker |
Armament. Sonic assault gun, Cameleoline cloak 79 points per model |
Scout squad (2-4 models) - Elite squad - one for each basic squad
Scouts |
Armament: Hand blazzer, Cameleoline cloak Option: Forced steel sword (12 p.) or Blazzer (6 p.) 34 points per model |
Ranger squad (5-10 models) - Basic squad - unlimited
Rangers |
Armament: Sniper rifle, Cameleoline cloak Option: one may be armed with a heavy sniper rifle (10 p.) 37 points per model |
Support ranger squad (2 models) - Basic squad - unlimited
|
Armament: 1 armed with Blazzer, 1 armed with weapon platform, Cameleoline cloak Option: The platform must be armed with either a Blazzer cannon (32 p.) or an Energy cannon (37 p.) Special: Max one Support ranger squad per Ranger squad 61 points per squad |
Sleepless - Vehicles - one per basic squad
Sleepless |
Armament: Energy cannon, Cameleoline cloak 115 points per model |
The Camelon story
Strange as it may sound, the Camelons planet was never dragged into the maelstrom, actually it is still drifting peacefully around its sun. But almost all of the people of the Camelon race have travelled into the maelstrom, by free will!
The Camelons are much like humans in appearance; they are a bit more slender, have pointy ears and are lighter in their skin. But the real difference is their life span, Camelons live for hundreds of millenniums and it is maybe this almost eternal life, that created their eager too explore the universe and nothing in the universe is so exciting as Vor the maelstrom. When the maelstrom was discovered many Camelons travelled to this new event, after a few years of exploration many travelled into the maelstrom.
The main population of the Camelons now live in the Tangle in the central ring of the maelstrom, but they can be found anywhere within and outside the maelstrom. They are usually found in smaller groups, but occasionally they wander alone or with an army of other races and sometimes but rarely in whole armies. But usually they only fight if necessary.
Rumours say that the Camelons have already found a way out of the maelstrom. This is in fact the truth, but they would never give away their secret, the maelstrom just wouldn't be so exciting without its population. The exit is a very useful advantage for the Camelons, it gives them the opportunity to gather resources and recover from their wounds outside the maelstrom.
The exit can be found in the tangle, well hidden as a young giant flower. The exit is only open when the blossom unfolds and sometimes it open only for a few seconds then it may close for years, while other times it seems like it will never close again. The exit is guarded by nothing but the Camelons themselves. This exit is maybe in reality a gift from the maelstrom to the Camelons, because they entered the maelstrom by free will.
Shadowwalker
Nightstalker
Scouts
Rangers
Sleepless