The Hellbenders – Thorga, the Dwarven Paladin

Blessings, curses, skills

Father Winter’s Blessing

  • Advantage on rolls against the Frightened condition.

Lightening bolt

  • Action: Cast once per day for free. Refreshes at dawn.
  • 100feet straight line. 5feet wide.
  • anyone in the line rolls DC13 Dexterity saving throw. On a failed save takes 8D6 lightning damage. Half as much damage on a successful save.

Magic Weapons

Hammer of Hurt

  • STR-based weapon (to hit D20+STR+Proficiency)
  • Damage: 1D8+1+STR
  • once a day, do double damage.

Soul Devourer (Great Axe)

  • Damage: d12+STR.
  • If a living creature is killed by Soul Devourer, that creature rolls DC (6+damage caused) WIS. If fails, the creature’s soul is sucked into Soul Devourer.
  • Soul Devourer can hold 1 soul at any time.
  • If Soul Devourer hits a target and holds a Soul, the wielder can choose to release the Soul in a 30 foot cone from the target of the attack and directly away.
    Any creature caught in the 30 foot cone must take a DC15 WIS save or suffer 1D12 psychic damage and be Frightened of Soul Devourer for 1 minute. Affected creatures can retake the test at the end of their turn if they cannot see Soul Devourer.

Holy Hand Cannon (supersedes the 666 Shooter)

The Holy Hand Cannon is a modified version of the 666 Shooter that releases the souls trapped in the Soul Coins used.

  • DEX-based weapon (to hit D20+DEX+Proficiency)
  • Range 120ft.
  • Uses Soul Coins as ammunition. Each Soul Coin gives 6 charges. If reloaded without being fully empty, all surplus charges are lost.
  • 1 charge: 2d8 radiant damage, magical. Evil creatures need to pass a DC13 WIS check or be frightened of the Handcannon. An affected creature maybe retake the test at end of it’s round. If target dies, the bullet continues to hit second target behind and so forth.
  • 6 charges: 4d8+8 radiant damage, magical. Evil creatures need to pass a DC17 WIS check or be frightened of the Handcannon. An affected creature maybe retake the test at end of it’s round.

Trollsplitter (2-handed axe)

A magic weapon made out of dragon glass (Stone imbued with Black Dragon breath) by Ms Gentlefeet.

  • Damage: d12+STR.
  • Critical scatter. On a critical fail to hit, the axe is destroyed.
  • Stacked damage: On a damage roll of 12, roll d12 again and at to the result. On a further roll of 12 repeat.
  • Dead for good: Trolls killed cannot regenerate.
  • Soul drain: Trolls killed have their souls pulled into the axe. the axe can hold 1 soul at a time.
  • Release Troll soul (bonus action): If the axe hits a creature, unleash the soul to make all creatures within 10ft take a DC13 WIS save or be frightened of the axe for 1 minute. Creature can retake test end of each turn if it cannot see the axe.

Magic Items

Nihilus’ Cloak of Fey Smarts

  • +2 to INT checks and saves.
  • Advantage of INT saves against magic.

Fey flask of Nihilus

gift from the Chief Chester of the Grim Glee Jubilee Domain of Delight.

  • 1 use a day. Refills at midnight.
  • Roll a D10 and consult page 184 of DM notes.
    1. unknown
    2. unknown
    3. unknown
    4. unknown
    5. unknown
    6. unknown
    7. unknown
    8. unknown
    9. unknown
    10. unknown

Bag of Pixie Dust

  • 1 use. Gain flight 30 ft for 1 minute.
  • Once the magic wears off, you just drift safely down to the ground.

Green Dragon poison

  • Unknown.

Green Dragon eye

  • Calls a Pseudodragon once per 24hours.
  • The Pseudodragon stays for 1 hour or until dismissed or killed.

Endless Miner

  • Small leather pouch produces 1 piece of coal each midnight if there is less than 3 pieces of coal in the pouch.
  • If a piece of coal is ingested, the creature regenerates 10 HP at the start of it’s turn for 1 minute. If the creature drops below 0 HP, the effect wears off.

Box of Need

  • Provides what the owner needs once a day.