Rules at my Oneshot Table

General info

  • We play Dungeons & Dragons 5th edition.
  • We play in English.
  • We play 2nd level characters unless otherwise stated.
  • Newbies welcome unless otherwise stated.
  • Age: 18 years and up unless otherwise stated.

Code of Conduct

  • Casual and friendly atmosphere. We are all here to have a good game. Be nice, be active and give space to all players at the table. This is not a game for disruptive players, oversensitive people or rules lawyers.
  • Story first, Rules second. If it is cool, it can be done. Act like the characters would. We use Dungeons & Dragons 5th Edition.
  • Horrible and heavy topics. While blood splatter and gore flying through the air can be a fun way to describe combat, I do not allow detailed horrible stuff like descriptive torture, harm to helpless innocents, sexual harassment etc. Think what would be appropriate for a 14-year-old and up.
  • Play rich, but not perfect characters. Personality flaws is the stuff of great roleplay. Don’t let the game be the main character, make your party the centre of the game.
  • Keep the game moving.  The only wrong choice is not to make one. Don’t linger on choices, don’t wait until you have all the details. Leap before you look.
  • Miniatures and Terrain used for combat and tactical encounters. I will provide miniatures for your characters, but ofcourse you can bring your own if you have one.
  • The DM calls it. I will call it, if there’s disagreement. Nothing ruins a game more that arguing about rules, minute details or other otherwise slowing / stopping the game.

House Rules

  • Critical Success and Critical Fails for all rolls not just combat rolls.
  • A Critical Fail always fails. A Critical Success always succeeds.
  • Cinematic AdvantagePlayer describes what they want to do to get advantage in a current situation. DM decides stat and DC to roll to gain Advantage successfully.
  • Drink a potion is a Bonus Action. Feed a potion to another character is an Action.
  • No needless bookkeeping. No counting arrows, no spell ingredients, no multiple languages, no need to track payment of lodging, food, drinks etc.
  • No currency. Players can buy what would reasonably be within the scope of their purse combined with what is available in town.
  • I sometimes use rules from older systems such as Skill Challenges, Minions and the Bloodied rules.