Skip to the content
- We play Dungeons & Dragons 5th edition.
- We play in English.
- We play 2nd level characters unless otherwise stated.
- Newbies welcome unless otherwise stated.
- Age: 18 years and up unless otherwise stated.
Code of Conduct
- Casual and friendly atmosphere. We are all here to have a good game. Be nice, be active and give space to all players at the table. This is not a game for disruptive players, oversensitive people or rules lawyers.
- Story first, Rules second. If it is cool, it can be done. Act like the characters would. We use Dungeons & Dragons 5th Edition.
- Horrible and heavy topics. While blood splatter and gore flying through the air can be a fun way to describe combat, I do not allow detailed horrible stuff like descriptive torture, harm to helpless innocents, sexual harassment etc. Think what would be appropriate for a 14-year-old and up.
- Play rich, but not perfect characters. Personality flaws is the stuff of great roleplay. Don’t let the game be the main character, make your party the centre of the game.
- Keep the game moving. The only wrong choice is not to make one. Don’t linger on choices, don’t wait until you have all the details. Leap before you look.
- Miniatures and Terrain used for combat and tactical encounters. I will provide miniatures for your characters, but ofcourse you can bring your own if you have one.
- The DM calls it. I will call it, if there’s disagreement. Nothing ruins a game more that arguing about rules, minute details or other otherwise slowing / stopping the game.
- Critical Success and Critical Fails for all rolls not just combat rolls.
- A Critical Fail always fails. A Critical Success always succeeds.
- Cinematic Advantage. Player describes what they want to do to get advantage in a current situation. DM decides stat and DC to roll to gain Advantage successfully.
- Drink a potion is a Bonus Action. Feed a potion to another character is an Action.
- No needless bookkeeping. No counting arrows, no spell ingredients, no multiple languages, no need to track payment of lodging, food, drinks etc.
- No currency. Players can buy what would reasonably be within the scope of their purse combined with what is available in town.
- I sometimes use rules from older systems such as Skill Challenges, Minions and the Bloodied rules.