Pestilence was introduce in Chapter 5 of our Third campaign after the loss of Seipora in Chapter 4.
Blessings, curses, skills
Father Winter’s Blessing
- Advantage on rolls against the Frightened condition.
Lightening bolt
- Action: Cast once per day for free. Refreshes at dawn.
- 100feet straight line. 5feet wide.
- anyone in the line rolls DC13 Dexterity saving throw. On a failed save takes 8D6 lightning damage. Half as much damage on a successful save.
Magic items
Nihilus Cloak of the Fey Mage
- AC + 2 as long as you do not wear metal armour.
- Your spell save DC and spell attack bonus each increase by 2.
Bag of Pixie Dust
- 1 use. Gain flight 30 ft for 1 minute.
- Once the magic wears off, you just drift safely down to the ground.
Iron Sight (attuned to Pestilence)
Once per 24 hrs Pestilence can activate one of the following as a Bonus action:
- Gain Truesight with a 120ft range for 10 minutes.
- Regain a used spell slot worth 1 level below its regular value (e.g. a 3rd level spellslot regained can be used to cast up to 2nd level spells).
Rune Stone of Immovable Mood (legendary artifact)
- Attunement
- Attuned to Pestilence.
- Can only be attuned to one person at a time.
- The person attuned to, can pass on attunement to another person. This transaction can only happen once every 24 hours.
- Thrown
- The Rune Stone can be thrown using either STR or DEX + Proficiency.
- Range: Short range: 20 feet. Long range (disadvantage) 60 ft.
- Damage: D4+STR.
- Recall (bonus action). The Rune Stone can be called back to its attuned master and will teleport back even across dimensions. If the stone is more than a mile from from its attuned master, it will automatically teleport back.
- Immovable object
- Once placed, the Rune Stone doesn’t move, even if it is defying gravity.
- The Rune Stone can hold up to 3,500 kg of weight. More weight causes the Rune Stone to deactivate and fall.
- A creature can use an action to make a DC 30 Strength check, moving the fixed Rune Stone up to 10 feet on a success.
- Emotional reaction
- The Rune Stone has a carved dwarven face on it’s surface. The face will grimace according to what it last saw.
Piece from a resonating crystal
- Unknown
Four potions on Fire breath
- After drinking and within 1 hour, you can exhale fire as a bonus action at a target within 30 feet.
- Target takes DC 13 Dex saving throw. On a failure, the target takes 4d6 fire damage, and on a success, half as much.
Ring of Shooting Stars
- Ring has max 6 charges and gain 1D6 charges at each dawn.
- use 1 charge as an action to cast faerie fire from the ring.
- (60 feet range, 20ft cube, all targets in cube rolls DC15 Dex. in a fail, lights up shedding light within 10ft and attacks against the target is made with advantage. Target cannot benefit from being invisible.)
- Use 1 to 3 charges as an action to a launch a shooting star from the ring at a target within 60 feet. Each creature within 15 feet of the target takes DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
- Use 2 charges as an action to create between 1 and 4 3ft balls of lightning within 120ft that stays for 1 minute (concentration spell).
- Each sphere causes 30feet of dim light.
- As a bonus action you can move each sphere 30ft (but no more than 120ft away from you)
- Anybody coming within 5ft of a sphere takes a DC15 dex saving throw. On fail, consult chart below:
- 4 spheres = 2d4 lighting damage.
- 3spheres = 2d6 lighting damage.
- 2spheres = 5d4 lighting damage.
- 1sphere = 4d12 lighting damage.
Blessings and curses
Bardic Inspiration
- Seipora can cast Bardic Inspiration, eventhough she’s not a Bard.