1500 point Bad Moon
This is my first Ork army since WH40k 2nd edition came out. It is made for a month of Rouge Trader at Ponder’s End Wargaming Club. These retro games will take place in March 2004.
RT Orks require a lot of rolls made while you make the army list and I have cheated in three occasions:
- I have not rolled on Range Weapons table, since I only have Plasma guns and on Flamer. This does mean I didn’t get the lucky roll of Kustom weapons for the price of Range weapons so I think it evens up.
- Kustom weapons. I have as much as posible chosen the weapons on the actual mini.
- I did roll a kustom Auto-cannon with +3 to hit and 3″ template and +12″ to range… looking at the weapons I thought: “Nobody is ever going to believe I rolled that” so I re-rolled this mighty gun!
Warlord Badnaz Gorteef ‘imself, 126 point
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
6 |
6 |
4 |
5 |
3 |
5 |
3 |
9 |
8 |
9 |
9 |
Power armour |
Save: 4+ |
Konvertor field |
S1-4: 4+, S5-7: 5+, S8+: 6, no S: 4+ |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolt Pistol |
0-8 |
8-16 |
+2 |
– |
4 |
1 |
-1 |
Close combat |
Plasma gun |
0-6 |
6-24 |
+1 |
– |
7 |
1 |
-2 |
Sustained fire. Fires every other turn |
Power fist |
– |
– |
– |
– |
8 |
1 |
-5 |
Close combat |
Fungus bomb |
0-12 |
– |
– |
– |
auto |
1 |
– |
Auto wound |
|
Enclosed vehicles and Dreadnoughts: 2+, Enclosed armour, power armour, aspect armour and terminator armour: 3+, Eldar Guardians: 4+, Other troops: 5+ |
Wizzabark and Wazzabark, 2 Weirdboyz plus minderz , 100 point
|
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
Weirdboy |
4 |
3 |
3 |
4 |
4 |
1 |
4 |
1 |
7 |
8 |
7 |
9 |
Minderz |
4 |
4 |
3 |
4 |
4 |
1 |
2 |
1 |
7 |
6 |
7 |
7 |
Flak armour |
Save: 6+ |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolt Pistol |
0-8 |
8-16 |
+2 |
– |
4 |
1 |
-1 |
Close combat |
Runtherd Morrunt Squiggog with Squig Katapult, 70 point
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
4 |
4 |
4 |
4 |
1 |
3 |
1 |
7 |
7 |
7 |
7 |
Flak armour |
Save: 6+ |
2 gretchin crew |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
2 |
3 |
3 |
3 |
1 |
2 |
1 |
5 |
5 |
5 |
5 |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolt Pistol |
0-8 |
8-16 |
+2 |
– |
4 |
1 |
-1 |
Close combat |
Plasma gun |
0-6 |
6-24 |
+1 |
– |
7 |
1 |
-2 |
Sustained fire. Fires every other turn |
Da Katapult |
0-48 |
Roll D6: 1=missies, 2=undershoot by 2D6, 3=overshoot by 2D6, 4=to the left by 2D6″, 5=to the right by 2D6″, 6=bang on target! |
|
Save or die! Enclosed vehicles, robots and dreanoughts: 2+, Enclose power armour, aspect armour and terminator armour: 3+, Any other troops: 5+
After swarm has eaten 4+ still hungry
Swarm moves randomly 2D6″ each turn untill it is not hungry anymore. Will not eat Orks, Gretchin or Snotlings |
Mekboy Gorstud , 20 point
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
4 |
4 |
4 |
4 |
1 |
3 |
1 |
7 |
7 |
7 |
7 |
Flak armour |
Save: 6+ |
Targeter eye |
+1 to hit |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolter |
0-12 |
12-24 |
+1 |
– |
4 |
1 |
-1 |
|
Super Dreadnought, 125 points. See Vehicle Manaul for details
Doc Urtyskar , 20 point
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
4 |
3 |
4 |
4 |
2 |
3 |
1 |
7 |
8 |
7 |
7 |
Flak armour |
Save: 6+ |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolt Pistol |
0-8 |
8-16 |
+2 |
– |
4 |
1 |
-1 |
Close combat |
Plasma gun |
0-6 |
6-24 |
+1 |
– |
7 |
1 |
-2 |
Sustained fire. Fires every other turn |
Nobz mob, 4 Big Bosses, 120 points
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
5 |
5 |
4 |
4 |
1 |
4 |
1 |
8 |
7 |
8 |
7 |
Flak armour |
Save: 6+ |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolter |
0-12 |
12-24 |
+1 |
– |
4 |
1 |
-1 |
– |
1 Bolt Pistol |
0-8 |
8-16 |
+2 |
– |
4 |
1 |
-1 |
Close combat |
2 chainswords |
– |
– |
– |
– |
4 |
1 |
-1 |
Close combat |
2 power swords |
– |
– |
– |
– |
5 |
1 |
-3 |
Close combat |
Clan boss Panzeebonk, 61 points
Part of the Nobz mob but have been assigned to the Big mob
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
5 |
5 |
4 |
4 |
2 |
4 |
1 |
8 |
7 |
8 |
8 |
Power armour |
Save: 4+ |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
1 Bolt Pistol |
0-8 |
8-16 |
+2 |
– |
4 |
1 |
-1 |
Close combat |
Bionik arm with Kustom meltagun |
0-18 |
18-24 |
+1 |
– |
8 |
D6 |
-4 |
12″ extra range |
Goo bomb |
0-10 |
– |
– |
– |
– |
– |
– |
1″ blast |
|
Dreadnoughts and robots: 4+, Other troops: 5+
If hit, useless for the rest of the game |
Power fist |
– |
– |
– |
– |
8 |
1 |
-5 |
Close combat |
Big mob, 12 boyz, 271 points
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
3 |
3 |
3 |
4 |
1 |
2 |
1 |
7 |
6 |
7 |
7 |
Flak armour |
Save: 6+ |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolters |
0-12 |
12-24 |
+1 |
– |
4 |
1 |
-1 |
– |
Frag bombs |
0-8 |
– |
– |
– |
3 |
1 |
-1 |
2″ blast |
1 heavy plasmagun |
0-20 |
20-40/75 |
– |
– |
7/10 |
D4/D10 |
-2/-6 |
Heavy, 1″ penalty, move or fire, 1″ blast |
|
Takes two turns to re-charge if fire on full burst |
2 heavy stubbas |
0-20 |
20-40 |
– |
– |
4 |
1 |
-1 |
Heavy, 1″ penalty, move or fire, sustained fire |
1 missile launcha |
0-20 |
20-72 |
– |
– |
as missile |
Heavy, 1″ penalty, move or fire |
|
Frag |
– |
– |
– |
4 |
1 |
-1 |
2″ blast |
|
Krak |
– |
– |
– |
8 |
D10 |
-6 |
– |
Blood Axe attachment
6 Blood Axe boyz, 57 points
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
3 |
3 |
3 |
4 |
1 |
2 |
1 |
7 |
6 |
7 |
7 |
Flak armour |
Save: 6+ |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolters |
0-12 |
12-24 |
+1 |
– |
4 |
1 |
-1 |
– |
1 heavy stubba |
0-20 |
20-40 |
– |
– |
4 |
1 |
-1 |
Heavy, 1″ penalty, move or fire, sustained fire |
Blood Axe Mekboy gitmek , 25 point
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
4 |
4 |
4 |
4 |
1 |
3 |
1 |
7 |
7 |
7 |
7 |
Flak armour |
Save: 6+ |
Targeter eye |
+1 to hit |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolt Pistol |
0-8 |
8-16 |
+2 |
– |
4 |
1 |
-1 |
Close combat |
Plasma gun |
0-6 |
6-24 |
+1 |
– |
7 |
1 |
-2 |
Sustained fire. Fires every other turn |
Freebooterz. aaaaarrrrr
Flashgits, 280 points
Kaptin Skraga Bad’un |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
6 |
5 |
4 |
5 |
3 |
5 |
1 |
9 |
8 |
9 |
8 |
Flak armour |
Save: 6+ |
Kustom Force field |
Roll D6: 1=nothing, 2=Overload. Safe but field is detroyed an takes a D6 hit, 3=Rebound 4D6″ directly back, 5=Freeze. Saved but Ork cannot move until he rolls 4+ at the start of a turn, 5-6: saved |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolt Pistol |
0-8 |
8-16 |
+2 |
– |
4 |
1 |
-1 |
Close combat |
Kombi |
|
Meltagun |
0-6 |
6-12 |
+2 |
+1 |
8 |
D6 |
-4 |
+1 to hit |
Lasgun |
0-20 |
20-32 |
+1 |
– |
3 |
1 |
-1 |
+12″ to range |
Power fist |
– |
– |
– |
– |
8 |
1 |
-5 |
Close combat |
Iron Git, first mate |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
4 |
6 |
5 |
4 |
1 |
3 |
1 |
7 |
6 |
7 |
7 |
Flak armour |
Save: 6+ |
Refraktor field |
Strength of weapon hits with -D6 |
Cybork body |
S+2 and T+2 |
Iron Git’s stuff |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolt Pistol |
0-8 |
8-16 |
+2 |
– |
4 |
1 |
-1 |
Close combat |
Kustom Needle sniper rifle |
0-16 |
16-32 |
+1 |
– |
Auto |
1 |
-1 |
1″ blast, normal RoF |
4 Flash gitz |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
4 |
4 |
3 |
4 |
1 |
3 |
1 |
7 |
6 |
7 |
7 |
Flak armour |
Save: 6+ |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolt Pistol |
0-8 |
8-16 |
+2 |
– |
4 |
1 |
-1 |
Close combat |
First Flash Git’s stuff |
Kustom force field |
Roll D6: 1=nothing, 2=Overload. Safe but field is detroyed an takes a D6 hit, 3=Rebound 4D6″ directly back, 5=Freeze. Saved but Ork cannot move until he rolls 4+ at the start of a turn, 5-6: saved |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Kombi weapon |
Flamer |
– |
– |
– |
– |
4 |
1 |
-2 |
Dam: 1, -2 to hit |
Lasgun |
0-12 |
12-24 |
+1 |
– |
4 |
1 |
-1 |
1″ blast, S+1 |
Missile launcher (frag) |
0-20 |
20-72 |
+2 |
+2 |
4 |
D3 |
-1 |
2″ blast, D3 dam,+2 to hit, move or fire, -1″ penalty |
Second Flash Git’s stuff |
Deflektor force field |
4+ save. If saved the shot will travel 6″ in random direction |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Kombi weapon |
Bolter |
0-12 |
12-24 |
+1 |
– |
4 |
D3 |
-1 |
RoF: Slow, D3 Dam |
Autocannon |
0-12 |
12-64 |
+2 |
+2 |
8 |
D6 |
-3 |
range -8″, +2 to hit, 2″ penalty, sustained fire, move or fire |
Autogun |
0-12 |
12-32 |
+4 |
+3 |
3 |
D6 |
-1 |
+3 to hit, Dam=D6 |
Third Flash Git’s stuff |
Konvertor field |
S1-4: 4+, S5-7: 5+, S8+: 6, no S: 4+ |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Kombi weapon |
Bolter |
0-12 |
12-24 |
-2 |
-3 |
4 |
|
-1 |
RoF: Slow, -3 to hit |
Bolter |
0-12 |
12-24 |
+2 |
+1 |
4 |
|
-1 |
3″ blast, +1 to hit |
Heavy stubba |
0-16 |
16-36 |
+1 |
+1 |
4 |
1 |
-1 |
range -4″, +1 to hit, Heavy, 1″ penalty, move or fire, sustained fire |
Fourth Flash Git’s stuff |
Refraktor field |
Strength of weapon hits with -D6 |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Heavy plasmagun |
0-20 |
20-40/75 |
– |
– |
7/10 |
D4/D10 |
-2/-6 |
Heavy, 1″ penalty, move or fire, 1″ blast |
Outcast Oddboyz, 225 points
Painboy |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
4 |
3 |
4 |
4 |
1 |
5 |
1 |
7 |
8 |
7 |
7 |
Flak armour |
Save: 6+ |
Telescopic arm |
I+2 |
Stainless steel skull |
+1 to wound when charging |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolter |
0-12 |
12-24 |
+1 |
– |
4 |
1 |
-1 |
– |
Runtherd |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
4 |
4 |
4 |
4 |
1 |
3 |
1 |
7 |
7 |
7 |
7 |
Flak armour |
Save: 6+ |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolter |
0-12 |
12-24 |
+1 |
– |
4 |
1 |
-1 |
– |
First mekboy |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
4 |
4 |
4 |
4 |
1 |
3 |
1 |
7 |
7 |
7 |
7 |
Flak armour |
Save: 6+ |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolt pistol |
0-8 |
8-16 |
+2 |
– |
4 |
1 |
-1 |
Close combat |
Flamer |
– |
– |
– |
– |
4 |
1 |
-2 |
4+ victim catches fire |
Second mekboy |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
4 |
4 |
4 |
4 |
1 |
3 |
1 |
7 |
7 |
7 |
7 |
Flak armour |
Save: 6+ |
Bionic leg |
Does nothing |
Telescopic eye |
+1 to hit from 18″ or more away |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolt Pistol |
0-8 |
8-16 |
+2 |
– |
4 |
1 |
-1 |
Close combat |
Kustom Conversion Beamer |
0-20 |
20-40 |
+1 |
– |
– |
D6 |
– |
2 shots, +1 to hit, -2″ penalty, move or fire, see p58 in Battle Manual for full rules |
Third mekboy |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Int |
Cl |
WP |
4 |
4 |
4 |
4 |
4 |
1 |
3 |
2 |
7 |
7 |
7 |
7 |
Flak armour |
Save: 6+ |
Targeter eye |
+1 to hit |
Deluxe kicking leg |
+1 A |
Weapon |
Short |
Long |
To hit Short |
To hit Long |
Strength |
Damage |
Save mod |
Special |
Bolt Pistol |
0-8 |
8-16 |
+2 |
– |
4 |
1 |
-1 |
Close combat |
Kombi weapon |
Plasma pistol |
0-18 |
18-30 |
0 |
-3 |
6 |
1 |
-1 |
Range +12″, -2 to hit, sustained fire, close combat, can only fire every other turn |
Graviton gun |
0-8 |
8-16 |
+2 |
+1 |
– |
– |
– |
+1 to hit, 1/2″ blast |
|
Model hit is immobilised for the rest of the game and can only fire at 4+, vehicles roll for hit location as normal, but ignore armour penetration Roll once for damage adding +1 to the roll. |