The Hellbenders – Kaari, the Human Ranger

Blessings and curses

Father Winter’s Blessing

  • Advantage on rolls against the Frightened condition.

Magic weapons

Sun Oath (Long Bow)

Soulbound to Kaari

  • Damage: d8+DEX.
  • When Kaari draws the bow, she can swear an oath against a single enemy. For the next 7 days, until that enemy is killed, the following happens:
    • Kaari gets Advantage on attack rolls with Sun Oath against that enemy.
    • Sun Oath ignores range and cover modifies against that enemy (other than total cover).
    • Sun Oath deals an additional 3D6 Radiant damage against that enemy.
    • Kaari gains Disadvantage with all other weapons.

Soul Devourer (Great Axe)

  • Damage: d12+STR.
  • If a living creature is killed by Soul Devourer, that creature rolls DC (6+damage caused) WIS. If fails, the creature’s soul is sucked into Soul Devourer.
  • Soul Devourer can hold 1 soul at any time.
  • If Soul Devourer hits a target and holds a Soul, the wielder can choose to release the Soul in a 30 foot cone from the target of the attack and directly away.
    Any creature caught in the 30 foot cone must take a DC15 WIS save or suffer 1D12 psychic damage and be Frightened of Soul Devourer for 1 minute. Affected creatures can retake the test at the end of their turn if they cannot see Soul Devourer.

Sharpshooter Bow

  • Choose to take -5 to hit and add +10 damage.
  • Ignores up to 3/4 cover.

Scimitar of Speed

  • Damage: d6+DEX+2
  • +2 to hit.
  • Speedy attack (bonus action): Extra attack that stacks with dual weild.

Crystal Generation (2 x Scimitar)

A magic weapon made out of dragon glass (Stone imbued with Crystal Dragon breath) by Ms Gentlefeet.

  • Damage: d6+DEX or STR.
  • Critical scatter. On a critical fail to hit, the scimitar is destroyed.
  • Stacked damage: On a damage roll of 6, roll d6 again and at to the result. On a further roll of 6 repeat.
  • Critical Crystal Flash: On critical hit, a blinding flash appears. All creatures within 109ft takes DC13 DEX or blinded 1 turn.

Magic items.

Oil of Sharpness

  • Bows only (one use): +3 to hit and damage

Portable hole

  • Action: unfold or fold hole.
  • 6ft in diameter, 10ft deep.
  • No matter what is in the hole, it weighs nothing.
  • If hold is folded up with a creature inside, DC10 DEX to escape.
  • |more info here

Green Dragon Horn

  • Unknown