When last we met our Nightshift heroes, they had come in possession of the Black Sapphire, that on the surface was a disputed heirloom, but given the events unfolding, the heroes suspect it is much more than just an unusual gem stone.  The only clue they had was their dying patreon saying they need to take the gem stone to the Fairydopterist. What will they do?

Learnings from running a remote D&D game

Given the Corona virus lock down, I ran this game as a remote game using Google Hangouts. I tied my phone to my hobby lamp so I had a camera on an arm I could move as needed.

Our games are normally quite scenery heavy and quite tangible in the details, so I had to slim down the complexity:

  • I used Ultimate Dungeon Terrain as the base scenery and using the zone movement rather than counting tiles. This worked like a charm. Easy to set up and explain.
  • Side-based initiative. One roll for all the heroes and one for all opponents. For the heroes they roll straight D20. For the opponents I would roll D20 -/+ any modified I saw fit (mostly -)
  • Enforced breaks. Normally we just go to and from the table, but with running this remote I found enforcing an hourly break helped the game running more focused and smooth.

Things I learned from running the remote game.

  • One thing learned, which worked really well for running remote game, was setting up all rooms regardless of the room was combat or social encounter. Normally I only set up combat encounters and social encounters are purely theatre of the mind.
  • Setting up all rooms also gave the player the freedom to choose whether between following a combat or a social direction and we have some really interesting player choices, for example they by passed a whole combat encounter by securing a horse cart and simply ride away.
  • I tend to rely on my players taking in game photos and use those for diary entries such as this one. However, since most players were remote,  I don’t have nearly as many photos as ussual to choose from and indeed I have no photos from the most interesting encounter.
  • A turntable /lazy Susan would be super handy as I had to rotate the board a few times for the remote players to see.
  • Run a trial run with the technology and all players. Obvious advice that I chose to skip due to the simplicity of the setup, but actually we did run into technical difficulties twice that could have been avoided.
  • Finally, a piece of feedback from the players: They are used to me bringing detailed terrain and miniatures and they were missing the opportunity to see the props in detail. This particularly became clear when I revealed the unfamiliar boss. In hindsight I should have asked my wife to take closeup photos and post them to our WhatsApp group.

How the game played out

The party first set out to find out what exactly a Fairydopterist is by going to the library. Here they spoke to Dwarven librarian Yurnik Greystone, who dug up a “Fairydopterist for dummies” type book and could tell the heroes that a Fairydopterist is somebody who collects fairies as other would collect butterflies.

The Warlock of our party, also spotted that one of the ingredients for preserving fey corpses was the Red Star Flower, a very rare flower in in these parts.

Gathering information from the seedy underworld of Daisygate, the party learned of Dr Wendell Cane, who would be able to provide the Red Star Flower. Indeed the good doctor was in the very same tavern, The Hags Head, where they acquired this information.

The party ceased the Dr and dragged him out of the tavern only to be confronted with two Ghouls under the doctor’s control.

The party attempted to get Dr Wendell onto a horsecart, but failed as the doctor and one of the Ghouls kept resisting the effort and it was only when a mysterious Satyr showed up to kill the Ghoul, the party got away.

This room I had to set up post-game as I had no in-game photos of it.

In an abandoned warehouse by the harbour the party questioned Dr Wendell and learned how he had sold the Red Star Flower to a scholar named Tholgina Grimtooth and they also learned of a mysterious cult called The Twilight Wine who buys fairies for sinister purposes.

At that very moment a mob of thugs appeared, killed Dr Wendell and threatened the party to stop their line of enquiries and walk away from this topic all together.

The party jumped on their horsecart and fled.

A brief stop at the library taught the heroes that The Twilight Wine is an ancient cult who consumed fey creatures to obtain eternal life. The cult has seemingly been dormant for 200 years.

Finally the party found themselves at Tholgina’s house, where there was some confusion with a neighbour and local Daisy Guards.

However, that was soon set aside as a oddly mixed mob of citizens, children, a half-ogre and goblins appeared demanding, in one voice, that the party gave them the Black Sapphire.

 

An obscure human figure, that seemed to be as much there as not there, was controlling the mob.

One of the Paladin’s attacked the figure only to see the figure’s skin transform from human pink to deep purple and its face change from human to a menacing looking, tentacle covered purple face.

The Rogue create a perfect distraction by pretending to put the Black Sapphire in a small bag and throw it over a nearby house.

While the creature and its minions left to find the stone, the party chased the horse and cart away and hid in Tholgina’s house.

Once the coast was clear, they left in the cover of night, and hid in the abandoned warehouse.

What will they do next?