Chapter 1 was made as a one-off adventure as my players almost all new to roleplaying games and I wasn’t sure if they would like it or not.
However, I did make sure to make it extendable in case they liked the first game, which they did and so the campaign “War of the Triplets” was kicked off.
Following the Chapter, I wrote up a small intermission giving the players two directions to choose from to take the campaign forward, one of the benefits of making a home brewed campaign. the unanimously chose to leave the Parthonox, the Dwarven Omnitropolis, to go to the Lyrayara, the Twin Omnitropolis of the Elves.
However, it turned out to be a significantly different challenge to find a suitable date and three players, all new to roleplaying games, were keen on getting a new game in, so I designed a confined spin-off Chapter 1.5.
In fact, it is so confined, that it almost exclusively takes place in a single building: The Lighthouse!
The Chapter gave me a chance to try out a new genre and introduce a new unexpected race, the Shadar-Kai as well as give the players a taste of the wondrous place that is the Feywild/Shadowfell (in my campaign they overlap. More at a later date).
Below are the Lighthouse I made for the adventure followed by cast, props and crew, but first here is my adventure map:
I’m glad I did this map with pencils as I changed the story a few times (for example originally it was a mad wizard summoning a demon, but then I found the Dr. Frankenmuller and Flesh Golem miniatures, which were perfect for a “ITS ALIVE!!!!” time adventure.
I also had 3 players, then 4, then 3 again so there was a few changes there in terms of both story and adversaries.
Ok… I have to admit the main story plot came from the simple fact that I wanted to build a lighthouse! For this I used a 5-tier cake stand in transparent acrylic and printed mat from Deepcut Studio. Note, the cake stand also comes in a 7 tier variation as well in case you are more ambitious 🙂
Here’s first some shots from the actual game as the Lighthouse builds up. Granted I didn’t really need to stack them up, but it was a cool way of visually showing the game evolve.
Here are some studio photos.
Cast, Props and Crew
And last, but not least: